Timing
Timing determines which position of the player is specified when the player is designated as the destination. Write : after player, followed by the position.
For example, in the following cases, extend the path endpoint to the destination of p2.
action = {
pass = {
p1 -> p2:after
},
}
Allowed Syntax
Screen Action
The following three actions are allowed in Screen Action:
beforemiddleafter
Pass Action
The following three actions are allowed in Pass Action:
beforeafter