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Timing

Timing determines which position of the player is specified when the player is designated as the destination. Write : after player, followed by the position.

For example, in the following cases, extend the path endpoint to the destination of p2.

action = {
pass = {
p1 -> p2:after
},
}

Allowed Syntax

Screen Action

The following three actions are allowed in Screen Action:

  • before
  • middle
  • after

Pass Action

The following three actions are allowed in Pass Action:

  • before
  • after